Update time. I primarily focused on character designs over the last week. Currently I am investing a lot of time in getting an aesthetic working that is entirely and precisely aliased. Not so easy, especially with textures that tend to blur. One direction we are considering is using only vertex color and additional meshes…

Overall, I am quite happy with the direction we are heading. Large image dump following now:

2015-04-02_Instagram_Orange_Red

2015-04-03_Screenshot_sideview_oragne_symbol_mesh_test_1

2015-04-02_Instagram

2015-04-03_Screenshot_sideview_two_faces_two_orange

2015-04-04_Instagram

2015-04-06_Instagram

2015-04-03_Screenshot_sideview_red_orange_character_caterpillar

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